These are generally a tremendously thing that is simple well well well well worth to analyze when then feel at ease in the wonderful world of vector graphics and advanced level animations.
A bezier bend is defined by control points.
There might be 2, 3, 4 or higher.
As an example, two points bend:
Three points bend:
Four points bend:
You can immediately notice if you look closely at these curves:
Points are not at all times on bend. ThatвЂ™s perfectly normal, later weвЂ™ll observe how the bend is created.
The bend order equals the true wide range of points minus one. For 2 points we now have a curve that is linearthatвЂ™s a right line), for three points вЂ“ quadratic bend (parabolic), for four points вЂ“ cubic bend. Continue reading