These are generally a tremendously thing that is simple well well well well worth to analyze when then feel at ease in the wonderful world of vector graphics and advanced level animations.

Control points

A bezier bend is defined by control points.

There might be 2, 3, 4 or higher.

As an example, two points bend:

Three points bend:

Four points bend:

You can immediately notice if you look closely at these curves:

Points are not at all times on bend. That’s perfectly normal, later we’ll observe how the bend is created.

The bend order equals the true wide range of points minus one. For 2 points we now have a curve that is linearthat’s a right line), for three points – quadratic bend (parabolic), for four points – cubic bend. Continue reading